﻿using System;
using System.Runtime.Serialization;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace GameBoard
{
    [DataContract]
    public class PictureVisualData : BaseVisualData
    {
        [DataMember]
        internal Double Length;
        [DataMember]
        internal Double Width;
        [DataMember]
        internal Point3D Origin;
        [DataMember]
        internal Vector3D Normal;
        [DataMember]
        internal Vector3D LengthDirection;


    }
}